
Play Queah Online
A capture is only the beginning in the Queah game: your opponent may replace the lost stone before moving again. Queah sets this compact Liberian board game on a garden courtyard table. Play a full match against Fern or work through twenty original endgame studies, free online with no ads, account or download.
How to play Queah online
- Choose a full CPU match or an unlocked endgame study.
- If a stone was captured and reserves remain, place a replacement first.
- Select an ivory stone and complete a compulsory single jump or legal step.
- Remove the last opposing stone, block all opposing turns, or meet the study's turn limit.
Controls
You play ivory. Tap or click a highlighted stone, then its destination. When a reserve is due, choose an empty highlighted cell first, then complete your move. Cancel choice removes an unfinished selection without spending a reserve. Arrow keys or Previous/Next cell move focus; Enter or Space uses the focused cell. H requests a hint, P plays that suggested turn, and U or Ctrl+Z undoes a study turn. Board & rules opens a separate reference.
A tip before you start
Before jumping, look at the replacement your opponent could place on the next turn. An apparently empty landing can become part of a new capture route. In the endgame, when reserves are exhausted, count legal replies as carefully as stones: blocking the last available move can win.
Thirteen cells, ten stones each
The board has thirteen diamond cells. Each side begins with four stones near its own edge and six in reserve. Move one stone to an empty cell that shares a side. In this display, those steps run diagonally across the screen. There are no kings or promotions, and stones may travel in either direction.
A capture is one compulsory jump
If a jump is available, you must take one. Jump over an adjacent enemy stone into the vacant cell directly beyond it, then remove the jumped stone. Stop after that single jump: there is no multiple-capture chain. Green highlights show available choices after you select a stone.
Replace first, then move
After losing a stone, start your next turn by placing one reserve on an empty cell, if a reserve remains. You still make your normal move or jump that turn; the new stone may move immediately. Placement can create a compulsory capture. This table uses that replenish-then-move profile. Some teaching versions make replacement consume the entire turn, so check the profile before comparing games.
Win the board or solve an endgame
A player loses when no stones or reserves remain, or when no complete legal turn is available. This digital version also draws after three identical positions with the same player to move, or after one hundred turns without a capture or reserve placement. Those are explicit digital house rules. A winning capture or block takes priority over a draw.
Twenty studies with longer plans
Study mode starts from original positions reached through legal full games, with reserves already exhausted. Guarantee an ivory win within the displayed number of your turns. The progression grows from two-turn plans to eleven-turn plans and from three stones to eight. Later studies contain more meaningful alternatives to consider. If a choice cannot guarantee the remaining limit, the attempt ends and you can Undo. That message concerns the study target, not every possible continuation of a normal match.
Exact study replies, a bounded match opponent
The study opponent uses verified endgame outcomes and chooses replies that delay your win. A study hint preserves a shortest guaranteed plan; two hints are available, and Undo does not refund them. Full matches instead use a limited two-ply search. Their advice is useful for exploring the rules but does not promise perfect play or a guaranteed win.
Continue a match at your own pace
A full match saves its legal action history locally when browser storage is available. Study unlocks, best scores and sound preferences also remain saved, while an unfinished study restarts after reload. Restart asks before replacing the current position. Help and Board & rules open as separate dialogs, and pause stops the computer while you read. There are no remote rooms or cash stakes.
Frequently asked questions
Can the new reserve stone move immediately?
Yes. In this table's profile, place a reserve first and then make a normal move or compulsory jump. The newly placed stone is eligible to move.
Must I capture when a jump is possible?
Yes. After any required replenishment, an available capture takes priority over ordinary steps. Choose one legal jump; the turn ends after that capture.
Can I make several jumps with the same stone?
No. Queah here uses a single jump per turn. It does not use checkers-style capture chains or promotion.
What happens when reserves run out?
Continue moving the stones still on the board. Captured stones no longer return, so the full game can reach the small endgames used in the studies.
Does Undo restore the whole study turn?
Yes. It restores your previous choice and Fern's reply. Used hints remain used. Full matches have no Undo.
Do I need to install anything?
No. Play here using touch, mouse or keyboard. Local progress saving requires browser storage to be available.
About Queah
A capture is only the beginning in the Queah game: your opponent may replace the lost stone before moving again. Queah sets this compact Liberian board game on a garden courtyard table. Play a full match against Fern or work through twenty original endgame studies, free online with no ads, account or download.
Play this puzzle / casual game in the embedded browser player. No app installation or MangoFun account is required. Follow the instructions shown inside the game; controls and device support depend on the title.


